Adinnieken said:
You do realize that only 14 of those CUs will actually be used for rendering. The other 4 will be used for GPGPU purposes. So, the actual performance difference won't be whatever 50%+ number you decide on. Finally, if you believe the PS4 is dedicating 1.84TF to the game then you're subject to wishful thinking. While I doubt it'll be 10% like the Xbox One uses towards Kinect, there will be a portion of the GPU dedicated to the OS because the OS is still running in the background. |
Incredible that after being called to show that PS4 use 4 CUs to GPGPU and couldn't prove it (where contradicted by a Mark Cerny statement that developer would be able to choose how much they wanted to use for each thing, MAYBE 4 CUs were just a advice) you still use the same biased view for PS4... like PS4 is poorly developed and X1 is the best balanced ever, so yeah pretty much what you believe is reality.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







