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Jumpin said:
Cleary397 said:
The logic of this phones vs gaming devices is so flawed.

Of course a phone is gonna sell more than a gaming device.
This then creates a biased in any surveys or anything which attempt to compare the two.

It is not the number of people who game on the device, it is how much they are actually investing in the software available.

90% of 'iPhone gamers' will never pay more than .99 for a game. fact.
which creates a bad ecosystem for developers. You either have to be f2p to get your games noticed, which then forces you to use microtransactions to make any sort of income. And that is a risky strategy


The top grossing iPhone games are all freemium. That said, the market and the expectations for gaming usage are different on phones than on dedicated handhelds. Games on phones are geared toward very short play sessions, and are much more of a side show than an actual attraction. Games on dedicated handhelds are the main attraction. Even with hundreds of millions of iOS and Android users, they're still behind handheld games in revenue. The top grossing games list on mobile are also fairly similar year round with a few changes - the same games are going to dominate - but the revenue from those top games combined for the quarter will be below Pokemon, and perhaps even Monster Hunter 4.


Yes exactly. It is more of a.. for lack of a better word... 'casual' experience. Nearly all of the top selling games on the iStore are games which reuqire you to do a few menial tasks at a time, and nothing more.

Simpsons: Tapped out is a prime example of this. Load up, tap a couple things, close it down, come back an hour later.

To me, personally, i dont see this as gaming.



Current Game Machines: 3DS, Wii U, PC.

Currently Playing: X-Com(PC), Smash Bros(WiiU), Banner Saga(PC), Guild Wars 2(PC), Project X Zone(3DS), Luigis Mansion 2(3DS), DayZ(PC)