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Steam Machine prototype details, specs posted by Valve

Valve has posted a list of hardware specifications for its Steam Machine prototype, which it will send out to 300 testers this year and runs the firm’s SteamOS.

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Godus beta had been updated to version 1.3

Godus has been updated to version 1.3. The update to the beat “significantly improves the game,” and adds the Bronze Age, agriculture, and “much less meaningless clicking”. Full patch notes can be found through here and you can still pick it up via early access on Steam, for $19.99. Thanks, Eurogamer.

Borderlands 2 GotY Edition hits next week, Gearbox wants you to hunt for loot

Borderlands 2: Game of the Year Edition releases next week on October 8 and to celebrate, Gearbox and 2K have teamed up with Sony to offer players a chance to win some loot – asn there’s $100,000 worth of it in the prize pool.

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PixelJunk Shooter releasing on Linux, Mac and PC in November

PixelJunk Shooter will be released on Linux, Mac and PC in November, Q-Games has announced. The conversion is being developed by Double Eleven and you can pick it up come November 11 on Steam for £5.99 / €6.99 / $8.99.

Steam Controller: Creative Assembly could make a controller configuration for Total War: Rome 2 “within half an hour, certainly within an hour”

The Creative Assembly was able to try out Valve’s Steam Controller and according to the developers, it could put out a controller configuration file together for Total War: Rome 2 “within half an hour, certainly within an hour.”

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Batman: Arkham Origins – senior producer Ben Mattes talks story, origins, bashing criminals

Batman: Arkham Origins is the latest entry in the caped crusader franchise and there’ more to it than just going around beating up criminals: like the title suggests, it’s an origin story, and one that senior producer Ben Mattes is passionate about. Watch below as verses VG247′s Sam Clay on all things Batman.

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SimCity team exploring the possibility of an offline mode, bigger city sizes not in the cards

An offline mode for SimCity is being explored by Maxis, the developer announced today on its blog.

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Why The Crew Absolutely Depends On Multiplayer

By Rich Stanton on October 4th, 2013 at 5:00 pm.


Although everyone likes to throw around genre tags, it’s occasionally worth stopping to acknowledge they don’t really tell us anything. Take The Crew, Ubisoft’s upcoming open-world driving game. ‘Open world’ in this case means a lot of interconnected roads that have mission boundaries placed atop, a much larger but less sexy version of Burnout’s Paradise City. And as for the driving, I can’t think of a single other racer that plays out in quite this fashion.

Forgive the pun, but The Crew’s in the title. Let’s explain that joke, in painful detail, below.

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Hawken’s devs on consequential level design and pushing the limitations of technology for Last Eco

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Take one look at Hawken’s Last Eco map and you know that the team at Adhesive Games had a great time with it. After all the game’s exclusively urban, manga-inspired city scapes, Last Eco is a forest-based map, offering a whole host of new challenges for both the design team and players. For players, there’s no longer the sharp angles and choke-point streets to rely on for tactical advantage. For the designers, creating Last Eco was a small headache.

“Unreal Engine 3 isn’t optimised for a high volume of foliage” explained Adhesive CEO Khang Le. “We just had to be clever and work around the limitations of the technology.” A quick run around Last Eco though, and you’d believe Unreal 3 was made for the sole purpose of making forest areas. 

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