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Having said all that, I believe sales only say so much when it comes to success. Sometimes a game may not sell as much but still be a success in that it deeply touched a smaller amount of people, but the effect was more profound, so as to improve confidence in the brand for those people, or to touch a vocal segment that also needs to be catered to. A great example would be Shadow of the Colossus imho. Low sales, very important title.