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the_dengle said:

Thanks for sharing your thoughts. Regarding the underlined, I didn't mean to imply that I thought Nintendo chose TP's art style specifically to target a larger audience, nor that they are incapable of making a game in that style as visually unique and enticing as Wind Waker. Regarding appealing to fans, having greater sales doesn't mean the series' fans liked it more. There are at least a couple million people who bought Twilight Princess, yet bought neither Wind Waker nor Skyward Sword -- are they fans of the series, or did they jump on the realistic-graphics bandwagon? It's impossible to know for sure. But I think someone who lets the visual style alone come between them and a series they love for its gameplay has the wrong approach -- just my opinion. And as a fan of the series myself, I want the Zelda team to make the game they want to make. They've never done wrong by me, so I won't tell them how to do their job.

Bold

That's an interesting question, I think it's important to remember that Zelda always had the core fans and the outer-core fans. To support the idea, remember that Ocarina of Time sold 8m units in the N64 days.

Also, TP catered much more to girls that like Zelda than WW did. Does it mean they aren't Zelda fans? I think they would feel kinda offended by that. It's true they aren't the core of the core, but they would call themselves fans.

Underlined

It's important to remember that some people play Zelda for the immersion it gives them, and it's not the exception. When it comes to the greatest-selling zelda games, we see the trend (OoT, TP). For that reason, I believe it is fair for the devs to sacrifice time put on gameplay for time put on making the world immersive, because that connects with a lot of people in a non-superficial way. That's how people connect emotionally to the game. Having said that, have EAD ever compromised on gameplay? Is it a valid concern?