theprof00 said:
What are you talking about though? My statements have nothing to do with Rio. I'm saying you can't judge gaikai just because rio uses 300k servers. My argument is pretty sound as well. Gaikai may have enough to do what it needs to do, and Rio may be geared toward the company as a whole. I'm not saying Rio is bad. I'm saying this is the definition of apples to oranges. |
Basically I was saying that people who do not know how the technology actually works cannot make informed opinions. It would be great if people took the time to research the subject more but most do not.
As for Gaikai, how well it works will definitely be dependant on how much Sony has invested into the service. You cannot get around the problem of having enough servers to supply locally millions of people that will be using the service around the world. It really is a numbers game. There is two ways for Sony to address this problem. They can build their own datacenters or they can rent them from places like Amazon or Rackspace.
Right now, Sony is only rolling out the service within the United States. How many datacenters Sony has for its Gaikai launch will determine if the service is solid and give the user a consistent experiencer. The closer you are to the datacenter, the less number of hops it takes your request to and from that datacenter makes a huge difference in the response time which is needed for a service like Gaikai to work. Having a lot of servers definitely makes a difference in the quality of the service. The more servers you have the greater chance that more users are closer to the datacenter those servers are hosted and thus a greater chance for a consistent experience. There is no getting around this part and its not apples to oranges, this is just basic network infrastructure.