EverQuest Next and Landmark to share same combat and emergent AI system
EverQuest Next Landmark director Dave Georgeson has said the combat system in the game will contain the same mechanics as EverQuest Next. Speaking in an interview with Forbes, Georgeson said both will also share the emergent AI system built into EQ Next, only it may not be used in the same manner in Landmark. “EverQuest Next is more of a focused narrative with story arcs and rallying calls, [and] emergent AI pushing things around,” he said. “Landmark is very much an exploration in creativity and making things that are cool to show off to other players.”
Combat won’t be available in Landmark at launch but till be released soon afterward. EverQuest Next and the free-to-play Landmark have not been dated. Thanks, Massively.
Maxis’s Lucy Bradshaw named EA senior vice president
A new SEC filing has confirmed some details of EA’s recent executive reshuffle, and outed Maxis general manager Lucy Bradshaw’s new title. As reported by GameInformer, Bradshaw is now one of EA’s senior vice presidents. There has been no update on the new roles of other EA bosses.
Need for Speed: Rivals screens show off progression and pursuit tech
Did you see that Need for Speed: Rivals progression and pursuit tech video feature earlier? And did you think to yourself “gosh, moving images are all very well, but what I really want to look at is the same thing, but still?” Well, EA and I sure have a treat for you through the break.
Blizzcon Virtual Ticket goodies include Hearthstone minion
Blizzard has outlined what in-game goodies come with the purchase of BlizzCon virtual tickets.
Interview: Hinterland On Going Indie, Avoiding Zombies
By Mitch Bowman on October 2nd, 2013 at 5:00 pm.
There’s a lot that can be said for the life of a successful triple-A developer. Job security, financial stability, and having your name in the credits of a game that sells millions of copies are all nice to have. So why would someone in the enviable position of being one of those big-name developers decide to quit their job and make an indie game with a few friends instead?
It turns out there’s quite a few reasons, actually. Mitch Bowman spoke to three gentlemen from Hinterland Games, a new indie studio put together by a handful of long-time industry veterans, to find out what they are, and how they’re affecting the development of The Long Dark.
Defense Grid 2 eyes-on: it will consume you
CommentIt’s five years old but Defense Grid remains the best tower defense game on PC. A sequel could have been more of the same and I’d have been delighted. Instead, Hidden Path have improved every facet of the original game, added a multiplayer mode that will tear friendships apart, and built a modding store so we’ll never run short of Defense Grid levels again.
To top it off, you can make money from the game, too. Real money that you can spend on things like socks, butter, and books about tower construction.
Assassin’s Creed 4 lead explains reason for PC version’s release delay
Assassin’s Creed 4 on PC will release three weeks after the console versions, and according to Ubisoft, the reason PC titles sometimes tend to release later, is due to which system the “master version” was created on.
Watch Dogs – PC System Requirements Revealed – 64-Bit Only, Quad-Cores Minimum Requirement
Ubisoft has just released the PC system requirements for Watch Dogs. Ironically, that’s something we wanted to ask the French company in our upcoming interview but… oh well, we were kind of late I guess. What’s interesting here is that Watch Dogs will be a 64-bit only title, and that – according to its list – will support 8-cores CPUs. Not only that, but dual-cores are not even supported. Watch Dogs is built with a new engine called Disrupt, and we are really curious to see how it will perform on modern-day PC systems. Hit the continue button to read the PC specs for this upcoming sandbox title. Continue reading
Assassin’s Creed IV: Black Flag – PC Requirements Also Revealed – Only Supports 64-bit OSs
Assassin’s Creed fans, this is for you. Alongside the PC requirements for Watch Dogs, Ubisoft has also revealed the PC requirements for Assassin’s Creed IV: Black Flag. According to the game’s official UPLAY page, PC gamers will at least need a quad-core and a 64-bit system. Now I don’t know if this is the latest “next-gen” list that Ubisoft invented, but the specs look somehow similar to those of Watch Dogs (despite the fact that they use different game engines… and the fact that an 8-core is not recommended). Overall, it will be interesting to put this game to the test. You can view the complete specs list below. Continue reading
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