Mythmaker1 said:
You only need to look at the relative install-bases to see how much has changed; when exactly did Microsoft reach near-parity with Sony? For that matter, when did touch-screens and motion controls become standard features in virtually every console now on the market? When did online console gaming, and everything that came of it, rise to prominence? When did the ability to control your TV and video-conference using a gaming console become selling points? These are all big changes that have taken place over the past 10 years. And the reason for the woes of the Gamecube and Dreamcast are well-known, and only circumstantially similar to the Wii U. Some issues remain the same, but not for the same reasons, and many of the same factors still apply, but don't matter. And while there are obviously similarities, it's far from 1:1. |
The reason why microsoft succeeded in getting a huge slice was how sony screwed up with the PS3. Motion controls are far from the standard seeing as how all next gen consoles use an average gamepad. Online gaming came into focus because consoles decided to be more like PC's. The ability to do other things than non gaming were never selling points cause otherwise bluray would have taken off with the PS3 LOL. These changes are mostly meaningless except for the fact that the HD twins keep leaching off from PC gaming while nintendo keeps pulling off another gamecube.
The reason why they failed had to do with how they didn't disrupt the market like the wii did so yeah alot of the factors apply to all of these next gen consoles.







