| iamdeath said: MS is a company that gets 20 + billion a year in revenue, xbox is such a miniscule of that, these servers are for MS as a whole, how much of these get leveraged for xbox is going to be small. It is business common sense. MS is not going to spend billions for cloud on a part of their business they never have ever turned a profit on, and many investors have said they should just drop.
This 300 K servers nonsense, is simply PR, most of that would be in place for windows and other business services, not gaming which is in the grand scheme of things almost nothing to MS.
Nothing else yoy say has an facts or even has anything to do with the topic.
Nowhere has there been any advantage for MS becaus eof this, and gamers won't see much of one either. Cloud for gaming is simply a myth at this point. Sony has no trouble givving services that gamers want, the cloud doesn';t pose much of any advantage for MS. Cloud is not a MS only thing BTW. By the time cloud is much bigger for gaming? It won't be this generation of consoles. Cloud is the future, not close to the present. |
This is not how Azure works. Azure allocates resources on demand. MS stated they are reserving 300,000 server worth or resources for XBL. There is no reason for MS to lie about this since they have the capacity and have spent the money and continue to spend the money. You are trying to tell people what MS will and will not do, but MS is already showing with their pocket book that they mean business. The part you are not understanding is the fact that MS doesn't have to have resources just waiting for XBL. Azure has the ability to dynamically allocate resources when needed. This is the main reason Azure is a more complete cloud infrastructure and service than Gaikai. MS building their cloud infrastructure doesn't just benefit XBL, it benefits their entire business. As you stated, XBL is a small part of the total investment for MS cloud datacenters. The capacity to service XBL, including all the other service they do will not be a blip on their network bandwidth.
You are making an argument that MS will not spend billions on datacenters just for XBl. Well Duh, of course they will not. MS doesn't have to because those servers will be used for their entire business and XBL will be one of them. A true cloud service allocates resources when needed, those resources do not have to be sitting there wasting money. The way Azure works, is that you have a application. You tell MS how that application should work and what resources should be available. In simple terms, this means that if only one person is using your App only one resource needed for that one person is used. When 10 come on line, Azures allocate more resources. If the amount of people drop to 5, then Azure frees up the resources used for 10. Azure does not count servers but instead virtual resources because the service does not depend on servers. A resource can be running on one server and someone could pull the switch and the user would never know the difference because Azure replicates all process depending on the service contract. This is the reason Azure can promote 100% up-time for customers.
As to what I stated having nothing to do with the topic, I guess it went over your head. Let me break it down to you. The topic is Rio, game streaming service from MS. I explained how Azure works to provide steaming locally to users using the service. Because Azure dynamically spin up servers, MS can leverage their huge capacity to provide a server closer to the user thus improving ping times and performance. I explained how Orleans allows MS to create distributed cloud based applications. This means instead of having one server in one location processing a game, instead MS has the ability to use any number of servers to process the game thus improving image quality. One of the biggest parts to the image quality of the service is creating the video stream to the user. multiple servers crunching on the video compression will be much faster than one.








