the_dengle said:
If the recommended order is telegraphed well enough and the 'flexibility' is only really for the sake of repeat playthroughs, it doesn't bother me as much. But I also don't see what's so great about sequence-breaking, and I don't know why Iwata and Aonuma are focusing so much on talking about that. |
Can't say for sure, but I think it means that players stuck on a certain dungeon could simply make progress elsewhere instead of repeatedly being frustrated.
If so, I'm on board.
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