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F0X said:


Or each dungeon will be of varying difficulty so that there's a preferred route for new players, but plenty of flexibility for repeated playthroughs.

If the recommended order is telegraphed well enough and the 'flexibility' is only really for the sake of repeat playthroughs, it doesn't bother me as much. But I also don't see what's so great about sequence-breaking, and I don't know why Iwata and Aonuma are focusing so much on talking about that.