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Kaizar said:
JoeTheBro said:

The bolded is just factually incorrect.

When viewing stereoscopic content on any 3D screen, the image at max is half as bright as the 2D output at max brightness. In the 3DS's case this is because each eye is only seeing half the pixels/half the screen. Each eye gets 400 by 240 pixels of light, while in 2D mode each eye gets 800 by 240 pixels of light. On the 3DS Nintendo combats this by automatically boosting the screen brightness when entering 3D mode. With active shutter glasses, it's because each eye is only getting half the frames. Really simply this is why 3D glasses kinda look like cheap sunglasses.

This is nothing to do with opinions, just hardware.

 

 

Clearer and anti-aliasing though are very true.


I said brighter LOOKING.

Not actually brighter, LOL.

Plus 3D movies in theaters & on 3D TVs also look brighter LOOKING.

There isn't a difference between actually brighter and brighter looking in this situation, beyond of course human error.