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PeterSilenced said:
JoeTheBro said:

Eh I don't subscribe to that train of thought anymore. Every big multiplat game still has the PS4 and Wii U to consider so Kinect features will always be non integral to gameplay, even with it being included. Also it will be pretty easy for devs to port Kinect features like voice commands and head tracking to the PS4 versions, even though the PS4 camera isn't included.

Look at motion control in the DS4. That was forced on every system, yet hardly any games use it. Kinect v1 wasn't forced on every system, yet that received tons of support and most big titles had "better with kinect" features.

I think it really just depends on the quality of the peripheral. A great one doesn't need to be packed in to get great support. A bad one will get bad support regardless of being forced or not.

A 300 dollars device will never be adopted on top of another 300 dollar machine no matter the quality, the kinect v1 had great support but most of the games sucked because the bet in it by 3rd parties wasnt big enough and MS failed to showcase the kinect v1 in that regard too the solution is to implement it in every box.Bigger crowd=Bigger bet=More complex use of the platform.

Kinect V2 would not cost $300 if it was sold separately. The dev on Reddit (I assume this is how you got that number) later clarified he was talking about kinect development costs being on par with the console, not manufacturing costs. I do agree though that forcing a peripheral definitely helps its chances of catching on.

Porting will be an option but dont expect the same quality or depth for example i dont see ps4 doing these.

I wouldn't expect the same quality or depth either, but that's to do with the Kinect being better at some features, not because the PS4 cam isn't packed in.

-Identifying the player in split screen mode so that each has the screen of their controller

PS4 actually announced this feature before the the xbox one was even revealed. Kinect uses infrared lights on the controller to do this while PS4 uses the glowing section on the DS4. This doesn't need to use any info besides the controller's location relative to other controllers.

-Quick navigation and finding via voice (could eventually use)

PS4 already supports basic voice commands such as turning on the console and starting a game. It's not used in as many places as on xbox, but it's still there. You're kinda right about this one I guess.

-Reading heartbeat ideal for fitness or horror games

Up to devs' ability to be clever. Reading heart rate from a camera can be done with any cheap webcam and some clever programing. Don't know if Microsoft has an exclusive license to use this tech, but hardware wise it's very possible in a well light environment.

-Activating pre paid codes by just looking at it  (no longer need to input a long bar of activation codes)

I think this was also confirmed for PS4 before the xbox one was even revealed, but I'm not 100% sure. Definitely possible.

-See in the dark

Kinect wins hands down. This also accounts for it being better at a lot of things. In a well light environment, the PS4 camera matches these features almost exactly.

-6 people tracking

This is really a software thing just as much as a hardware thing. PS4 won't be doing it unless some dev dedicates a lot of resources to calculations. Also on this point, kinect v2 has MUCH better body tracking than PS4's camera.

-3rd parties have actually  shown interest in the platform -BF4 ,Kojima, that game company ,COD ,Harmonix . where is the ps4 camera support just playroom?

PS4's camera is being supported by its fair share of games. I know War-thunder for example is using it for head tracking.

 

Answers in BOLD

I've kinda gone off on a tangent and answered a lot of your points putting the PS4 camera on closer ground, but that's not really my point. Kinect v2 != PS4's camera so saying these differences (except for the last one) are because one is packed in and the other is not is absurd.