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MDMAlliance said:
DucksUnlimited said:






They aren't completely different, and I wasn't claiming they were either.  However, some changes are made to handheld games so it is better suited for playing on the go.  While it is definitely easier to put a handheld game to a console than console to handheld, there is still a difference in how the games are designed.  That difference may not matter to someone who plays both handheld and console games.  However, a person who refuses to play handheld games for that very reason will have very little reason to buy a PS Vita at any price.  

Also, for your second paragraph, you said for anything.  An unreleased device, in particular, would always be conjecture.  For a video game itself, there's a lot of ways to predict the success without using incomplete information (in regard to make a prediction, since incomplete information by itself makes talking about anything conjecture whether it's predicting or not).  Essentially what I'm saying is that we have really no data that can tell us how the PS Vita TV will do, short term or long term.  Pre-orders for hardware act much differently than those for software.

Bolded: Let's just say that you're right (although you've done nothing specifically to demonstrate you are) about handheld games being designed differently The group of people who will refuse to play handheld games for that reason are very smal, because the difference, if it does exist, is very small. Most people who aren't interested in handhelds feel that way because of the hardware, not the software. They'd rather play on a big screen with a controller. Just as handheld only gamers prefer handhelds because of portability and immediacy.

When I said anything, I meant anything in terms of game hardware. Sorry if that wasn't clear. But I would disagree somewhat with you here as well. Software pre-orders usually predict the overall success for software much better than hardware pre-orders predict hardware success, yes. But hardware pre-orders still give a good idea of short-term success for consoles.