By using this site, you agree to our Privacy Policy and our Terms of Use. Close

(Hey all, first post; been haunting the forums for some time and finally gave into that sweet, sweet temptation to join the fray.)

It's hard (or at least impossible) for me to pick a favorite Zelda, akin to picking your favorite child. I can say why I loved each one I played:

Link to the Past: Really set the standard for the series, with compelling story, the Dark World mechanic, great variety of interesting items, large environment, deep sense of exploration & very crisp, inviting graphics/music considering it was '92. Tons of nostalgia here for me.
Ocarina of Time: All the greatness of LttP, only bigger environment, more item variety, more compelling characters, deeper dungeons, the great Time Travel mechanic, and 3D! Can't complain about that.
Majoras Mask: One of the greatest and most well-integrated gameplay mechanics I've ever encountered... let's dub it the Groundhog Day mechanic. Living the same 3 days over and over again just let you perfect all those side-quest timelines and gradually figure out what you needed to do to control the flow of events to their happier conclusions. Brilliant. The sense of urgency was unprecidented. And just the raw emotion built into the tragedy of reliving the death of all those deep characters... failing to save them over and over until the very end... it's just an incredibly moving game as a whole.
Wind Waker: Seems to be under-rated. I hate hearing people bitch about the sailing taking too long. The point of a video game, for me, is to relax and enjoy the experience, not get from point A to point B quickly so I can get the whole thing over with and move on to the next game on my list. I looked forward to heading out into the vast seas and seeing what new treasures and secrets awaited me on the way. The art style added a unique freshness and excitement to it as well.
Twilight Princess: I enjoyed the game very much overall, but it did seem to lack a certain something that the other games had... perhaps it was the Wolf mechanic as compared to the other games. It didn't seem as well integrated as the dark world, time travel, moon crash and ocean-exploration gameplay systems did. It was well done, but it seemed more on-the-side rather than central... if that makes sense. And no one would talk in the castle town... I felt like there could have been more characters with side stories to investigate. But my complaints are small in the face of the pure fun of the game, the vastness and beauty of the world and the unique Wii controls.
Link's Awakening: I'm actually playing this again presently. Seems to lack a system like the Dark World, but still a great, well-paced adventure with clever gameplay. Takes itself considerably less seriously than other Zelda games, too, like the inclusion of Mario series baddies (goombas, bloopers, etc); it fits with the dream-world theme and presents a nice change of mood from the other games.

Bottom line, they're all a blast. Whew... OK I'm done.



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.