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Captain_Tom said:
MB1025 said:
Captain_Tom said:
Mr Puggsly said:
Just to put the polygon count in perspective, apparently Uncharted 2 used 30,000 for Drake.

So 85,000 will still look very impressive.


It's impressive how?  This console is supposed to be next gen.  I hope it beats a last-gen game at something!


The newest Kill Zone game only uses 40,000. That's how.


I am aware of this, and that is also not impressive.  What is impressive is that Killzone: SF has 60 FPS at 1080p online with 24 players and a dozen bots duking it out with dynamic particle effects.  

Ryse can't even get above 900p or 30 FPS in a QTE game.  Clearly Guerilla Games invested their resources towards things that actually matter...

Is the game QTE.  Would you call God of War a QTE game.  Having 100 NPCs with their own individual AI the same as a dozen bots in MP.  You are comparing a third person game that shows the main character to a FPS that does not.  Exactly how much budget is saved by now displaying that character in KZ.  Can we get some perspective here because what is happening in KZ is no more superior then what is happening in Ryse.  Unitl we see the full game in both, it will be hard to say which game does more with what.  Comparing MP to Ryse single player is also off the chart.  Why don't you compare Ryse SP with KZ SP then your argument has more merrit.  It would be easier for you to compare Infamous SS then KZ.