Captain_Tom said:
MB1025 said:
Captain_Tom said:
MB1025 said:
Captain_Tom said:
Mr Puggsly said: Just to put the polygon count in perspective, apparently Uncharted 2 used 30,000 for Drake. So 85,000 will still look very impressive. |
It's impressive how? This console is supposed to be next gen. I hope it beats a last-gen game at something!
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The newest Kill Zone game only uses 40,000. That's how.
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I am aware of this, and that is also not impressive. What is impressive is that Killzone: SF has 60 FPS at 1080p online with 24 players and a dozen bots duking it out with dynamic particle effects.
Ryse can't even get above 900p or 30 FPS in a QTE game. Clearly Guerilla Games invested their resources towards things that actually matter...
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Not locked at 60 FPS online. Also reports of graphical downgrades for online play.
Buy nice try.
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-Nothing is locked at 60 FPS besides COD (Which looks god awful). Even PC's with dual Titans sometimes dip below 60 FPS, and that is ok because it isn't noticable.
-Also reports of graphical downgrades? LOL. Just HaHahahahahahhahaha
-I knew someone would bring up the Killzone thing while completely ignoring the fact that it is doing things FAR more complex than Ryse ever does. But it's ok enjoy your tech demo.
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http://www.thunderboltgames.com/preview/eurogamer-expo-2013-killzone-shadow-fall-multiplayer-hands-on
Not so funny anymore.
And I bring up KillZone because saying it is just 60FPS is wrong. At least you can stop trying to fail at being funny and see that I corrected him. You however begin to compare the games which I didn't do.