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How about some more sources:

http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php

Dan Tabar of Data Realms:

"These are not like laptop trackpads," Tabar said. "Everyone is like, 'Oh we're replacing thumbsticks with trackpads, oh shit.' [laughs] But this is not at all like a laptop trackpad. It just feels good. It's a challenge to verbally describe it.

"When [your thumb] moves toward the outer zone of the trackpad, you can feel that. [The zones on the trackpad] are independent of each other," he added.

Chris Remo of Double Fine:

"We just plugged it in, and it worked," he said. "We didn't have special support for it or anything. It worked really, really well. I was really impressed with the mouse imitation. It doesn't feel like a trackpad."

"It sounds like there's actually a mechanical device in there, which really makes it feel mechanical, but not in a clunky way," Remo said. "It just feels really high-tech and precise. … I can't stand trackpads on laptops, and this felt really good to me. There was almost no learning curve as far as accuracy goes."

And Ichiro Lambe of Dejobaan Games:

"It feels like you're moving your thumbs over a rough surface, though it's all virtual," Lambe said. "From a tech standpoint, think about something that can click whenever you tell it to... Simple example: you move your finger 1 inch up, and it ticks 10 times...You flick it up, and it starts ticking, like you've spun a wheel."

Remo added that he doesn't really consider the pads to be "trackpads," which, to players and developers, often represent poor feedback. "This is just the opposite of that," he said.

Doesn't sound so bad from these guys.