Lets put this into perspective using the PS3 as an example
Out of 2856 games only 368 broke the 500k mark.
Using the same logic people want to use with Wii U publishers shouldn't be supporting the console at all.
These games that bombed include games like
Crysis 3
Lollipop Chainsaw
Monster Hunter
3d Dot game Heroes
FF14
Lair
God of War sage and collection
War for Cybertron
Ratchet and Clank
Dead island
BlazBlue
Silent Hill Downpour
Silent Hill Homecoming
Ninja Gaiden 3
and over 2300 hundred others.
With an install base of 80million to boot
Now sure 3rd party games may look bad on Wii U when you act like every game is a million seller on PS3 but the FACTS of the matter is that they do not.
If a game selling 500k is a success with an install base of 80 millionis "good" then these companies have no right to complain that an install base of 4 million isn't buying a million copies of their games. Its certainly not happening on the other consoles.
Lets take Monster Hunter for example.
PS3 version has around 500k.
Wii U version is close behind
Why is one a failure and the other not?
Why do people want to act like its okay for PS3 gamers not to buy games but they are owed something but Wii U owners need to buy 1 million copies or its a complete flop.
Companies do not have the same bias most of you do. They understand that install bases will relate to game sales.
Activision at one point openly threatened to pull all support from PS3 and PSP because the prices were too high and install base was too low. They haven't done that to Nintendo yet though. Why not? Lets be honest. Most of you do not run any companies. If you did they wouldn't last long because you have unrealistic expectations.







