RolStoppable said:
I obviously can't speak for everyone, but in my opinion Rayman isn't Nintendo quality. It also released during a period that saw New Super Luigi U, Pikmin 3 and The Wonderful 101, so I wasn't anywhere close to desperate for a new Wii U game at the time of Rayman's release. But I need to address your question in more general terms as well. I'll turn the question around and ask: Why should it have sold? Legends is the sequel to Origins which didn't light up the charts either. Then there's the fact that Origins dropped in price quickly which should even make actual Rayman fans wait for a few weeks to pick up Legends for half the price. Yes, it's a platformer and thus should appeal to Wii U owners more than other console owners. And by the looks of it, that's what happened. The Wii U version sold on par with the other versions despite huge disparities in installed base. What more did you expect? It's a straightforward sequel to a game that had trouble selling; all involved variables are pretty much identical between the two Rayman games, so the result is pretty much identical as well. It would be more puzzling, if the outcome had been different.
|
Rayman is currently WiiU's highest rated game, if you're saying it isn't Nintendo quality then that must be a good thing? None of those games blew up the charts either, given there are 3.5m WiiU's out there I'm wondering what the heck these owners are buying?
It should have sold because it's clearly a great game, a platformer, on a new system where all the 3.5m people that bought it over the last 10 months would (should) naturally be seeking out new games. It's easy to see this is a game that can easily get lost i the mix on 360, but should shine on WiiU, it's exactly what the userbase likes and wants. It's like an amazing FPS with brand recognition doing rubbish on 360.
FYI in the UK charts the 360 version overtook the WiiU, so we don't know which has sold the most. They're likely all very close tho, not that it matters.







