YEAH BITCH, DA CLOUD.
Now, it's gonna be like, based on my assumptions that the intern speeds of the inner proxy layer are gonna get "highway'd" it's gonna be like the code is just going through the DTS flood gates much faster, like there is no rasterization of the shaders, not to mention physics, oh boy, those are just going to be much more realistic with all the bandwidth on the fus spring.
Bring it On!







