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ethomaz said:
Legend11 said:
Umm, take a look at the following link and tell me it doesn't sound exactly like what is being described in the original post. It's basically what every 360 multiplayer game without dedicated servers uses.

http://www.gamedev.net/topic/553269-how-do-peer-to-peer-games-work/

I will remove the logic part at fist place.

P2P = A player is a host that receive data from all players and send data to all player... is act like a hub for all players.

Dedicated server = A server receive all data from all players and sent data to all players... the server is the hub for all players.

There are a big difference here.

Now where you put the game logic is what make your dedicated server from another dedicated server... most games (if not all) uses a mix... most logic is calculated local in their own machine and some logic is calculated on the server.

The only dedicated server that calculates all the logic in the server is the the streaming servers like Gakai.

Killzone: SF is calculating the logic in the local machines and using the dedicated servers to route the trafic between the players... one of the players is choose to update status (not interferer with the gameplay because you don't need low latecy to update status)... it is not P2P.

It is something like Killzone 2... Killzone 3 is P2P only... and not CoD didn't have dedicated server on 360... Battlefield 3 have like Killzone 2 and SF.


It's not P2P (I never said it was) but as I've stated this is the setup that most games use on 360 that don't have dedicated 24/7 servers hosting the game. It's what some people have been erroneously referring to as P2P when they bash it and Xbox Live for using it. 

Also the thread title is very misleading since it's not what Microsoft is referring to with cloud gaming (servers that are doing more than just passing traffic between consoles and figuring out which gamer's console is currently hosting the game) and it's not what gamers are talking about when they say "dedicated servers" since they're obviously talking about dedicated 24/7 game hosting servers.