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richardhutnik said:
Aquietguy said:
richardhutnik said:
Aquietguy said:

what's the point of dual analogs, shoulder buttons, and everything else we see on today's traditional controller? This is in response to the "what the uses of the pad" thread.

As far as the second screen goes, Nintendo added it to the Wii U and pushed it hard as a differentiator.  There wasn't a strong call for a second screen being added to a home console, but Nintendo did it anyway and added somewhere between $50 to $100 to the cost of the Wii U.  Nintendo must of had something in mind when they did it, and it wasn't just about the software.

In keeping with this thread though, maybe you can explain what the heck is the point of THIS controller:

 

The purpose is an added touch screen which allows for inovative ways to interface. Many people have already given examples of those inovative ways. If it hasn't sunken in by now it never will. The screen is just another evolution of the tridtional controller. As long as gaming exist this will happen.

Name 10 things console games don't do now that call for the second (touch) screen.  You just don't roll out features, at an added cost, without sane reasons for doing so, and expect it to be so.

Also, you must of missed the point of my original post, asking what I did.  I asked, because Nintendo MUST have ideas in mind, or why would they of added the second screen?  Something new, without sound reasons for being there, is merely an attention grabbing gimmick.


There is never a 'strong call' for innovation.  That's what makes it a NEW idea. 

You couldn't have named any games that 'needed' an analog stick until Mario 64 launched with one.  It's clear that games didn't 'need' analog sticks at the time, or else the playstation would have had them.  Even though it wasn't needed, it had a clear benefit of improving input.  The gampad also offers the benefits of improving input as well as interface.  If any company has the creativity to show us those benefits, it's Nintendo.  They usually design their hardware to facilitate a specific software idea which couldn't be implimented otherwise.  I have a feeling we'll see some interesting uses for the gamepade in their bigger titles.