eFKac said:
Chrizum said: 60fps isn't important at all in a game like Watch Dogs. 30fps might even be better than 60fps in this case. People are way too focussed on 60fps while not even realizing what it exactly means. |
Care to explain and elaborate on your opinion?
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pezus said:
Chrizum said: 60fps isn't important at all in a game like Watch Dogs. 30fps might even be better than 60fps in this case. People are way too focussed on 60fps while not even realizing what it exactly means. |
30FPS is never better than 60FPS in a game. But do explain why you think so.
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First, locked 30fps is really smooth. Sure, 60fps is smoother, but the constant whining about 60fps is completely unfounded. Most games on PS3/360 didn't even have a locked 30fps. GTA IV was below 24fps most of the time. A good looking game, especially in 1080p, running at 30fps locked is nothing to sneeze at.
Second, Watch Dogs is a graphically complex game. When lots of things are happening on screen, it's much easier to maintain a stable framerate when it's locked at 30 instead of 60. And stable framerates are much more important than high framerates.
Third, 30fps gives the devlopers much more space to enhance the graphics. Think post-processing effects, more objects on screen or more complex geometry.
And last, play Call of Duty (60fps) and compare it to, say, Battlefield or Killzone (30fps). What is the main difference? Game speed. Call of Duty, like many other games at 60fps, has more of an arcade feel to it. 60fps is buttersmooth, but 30fps is much closer to how you perceice movies, TV, etc. So in a way, 30fps often has a more cinematic feel, whereas 60fps more has an arcade-like feel.
More than enough reason for developers to aim for a stable 30fps. 60fps would only be necessary in games like Mario Kart, Street Fighter, Forza: arcade-like games or games where reaction speed is essential.