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pezus said:
Dr.EisDrachenJaeger said:
Hmm yeah^

These people pulled it from an interview so here you go http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/

Good. I had forgotten that interview. So they would need around 50-70k sales to break even? Let's say a GTA port would cost five to ten times more. Then it would need to sell 250-700k to break even. It could probably reach 500k, but is that really worth the effort? People often forget that porting a game isn't an automatic process, it's done by humans. So, if they aren't going to see large (or any) profits for their efforts, why would they do it?

the port would cost far less than what you are suggesting and it would sell far more than 500k.