pezus said:
Good. I had forgotten that interview. So they would need around 50-70k sales to break even? Let's say a GTA port would cost five to ten times more. Then it would need to sell 250-700k to break even. It could probably reach 500k, but is that really worth the effort? People often forget that porting a game isn't an automatic process, it's done by humans. So, if they aren't going to see large (or any) profits for their efforts, why would they do it? |
the port would cost far less than what you are suggesting and it would sell far more than 500k.







