| the_dengle said:
I don't see what comparing Legends sales to Origins sales accomplishes. It's early yet to compare the two, especially seeing as Origins was released in the middle of November. We'll see how Legends legs out. At this stage, there's nothing to be learned by comparing the two, especially with the platforms and release dates varying so wildly. As for third-party platformers not being viable, I protest. Origins sold over 2 million between all versions. Sonic consistently sells in the millions. Just because Legends didn't sell 15 million in its first-week like GTA doesn't mean it's a failure; it could easily exceed a million sales over time, and who knows what its budget was? I sincerely doubt Ubisoft was expecting 4 million from this one, especially since it was originally planned as a Wii U exclusive. Surely they budgeted accordingly -- if not, they have no one to blame but themselves. The fact is that Legends is selling best on Wii U. That this console with a tiny install base compared to the PS3 and 360 is a better, or at least equal, market for this kind of game. Did I say the Wii U is the most viable platform for platformers? No. But it could be. Your comments about JRPGs on 360 only support my own about the Wii U. You basically say I'm right, because I was, and then compare Blue Dragon to Rayman for absolutely no reason. And then you say third parties supported the 360 because FPS and sports games sold well on it. And I'm saying -- reverse that situation. Rayman and Disney Infinity and Sonic and Lego and Scribblenauts could show that the Wii U can be viable to third parties. And, just like the 360 got FFXIII and Persona 4 Arena and Catherine and Rayman and the X1 is getting FFXV and KH3 even though those kinds of games don't sell as well on Xbox as they do on PS platforms, the Wii U can continue getting games that don't necessarily sell as well there as they do elsewhere. MAYBE. It's early. But Legends is selling best on Wii U, and it IS going to leg out into a million-seller. Don't let the deceptively low first few weeks of sales fool you. Origins did the same thing. |
The point about Origins is that it did not follow any pattern in terms of install base correlating to sales. PS3 sold the most despite the lowest install base, the Wii the least despite it having the largest(of the initial console release). The Vita hit way above its weight considering the install base.
Rayman doesn't need to do 15 million first week, but where is the floor on that? 200k, 100k, 50k, 10k? Origins also sold a substantial amount of its total after it saw deep discounts, which goes back to what I said.
How on earth do my comments about the 360 support your ones on the Wii U? The point about the Blue Dragon comparison is that the genre that wasn't doing so great on the 360 was still puting up better numbers than a game that is supposedly going to bring third parties to the Wii U. All five of those games (if we count sonic racing) combined did less in the first week in the US than Splinter Cell: Double Agent on 360. That isn't even getting into the bigger games like Oblivion, Madden, Call of Duty, and Gears. Note I am talking about US because a lot of old European data is gone. Considering I assume you are mostly referring to western third parties, and the Wii U isn't doing so hot in Europe, it probably doesn't make a huge difference.
Sure the 360 still got a few Japanese games, most likely on the hope that it was the key to break into the American market, but the Wii U also still gets some Western games. In seven years, I'm sure we'll be able to name a few games the Wii U got despite low sales in the respective genre. That doesn't mean third parties will be rushing to put Madden and GTA on Wii U because Rayman did slightly less worse numbers than the PS3/360 versions.







