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Yakuzaice said:

I don't really think install base is the biggest factor when we are talking about numbers this low.  This isn't GTA where it is selling more SW than there are Wii U consoles out there.  After all, Legends is doing quite a bit worse than Origins despite there being 43 million more PS3/360 units out there now.  Also the Wii had a 30+ million lead when Origins came out and sold less than either the PS3 or 360 version.  Or the Vita where the late port of Origins sold more than Legends has on the Wii U for the first three weeks on an install base less than a quarter of the Wii U's (granted I expect the Wii U to catch up through the holidays, but still).

I'd say it goes further to prove that third party platformers simply aren't viable unless they are low budget and priced accordingly.  The problem with your 360 comparison is that JRPG's were barely represented on the Xbox while mascot platformers were the bread and butter of the Wii.  Even if Blue Dragon sold sort of mediocre (though still quite a bit more than Legends WiiU), the 360 had Call of Duty and Oblivion, Splinter Cell, Madden, Ghost Recon, etc to show it was viable to third parties.  Not to mention the 360 lost much of that JRPG support, as well as consoles in general.  Tales gone, Mistwalker making mobile games, FF/KH HD skipping 360, etc.

I don't see what comparing Legends sales to Origins sales accomplishes. It's early yet to compare the two, especially seeing as Origins was released in the middle of November. We'll see how Legends legs out. At this stage, there's nothing to be learned by comparing the two, especially with the platforms and release dates varying so wildly.

As for third-party platformers not being viable, I protest. Origins sold over 2 million between all versions. Sonic consistently sells in the millions. Just because Legends didn't sell 15 million in its first-week like GTA doesn't mean it's a failure; it could easily exceed a million sales over time, and who knows what its budget was? I sincerely doubt Ubisoft was expecting 4 million from this one, especially since it was originally planned as a Wii U exclusive. Surely they budgeted accordingly -- if not, they have no one to blame but themselves.

The fact is that Legends is selling best on Wii U. That this console with a tiny install base compared to the PS3 and 360 is a better, or at least equal, market for this kind of game. Did I say the Wii U is the most viable platform for platformers? No. But it could be.

Your comments about JRPGs on 360 only support my own about the Wii U. You basically say I'm right, because I was, and then compare Blue Dragon to Rayman for absolutely no reason. And then you say third parties supported the 360 because FPS and sports games sold well on it. And I'm saying -- reverse that situation. Rayman and Disney Infinity and Sonic and Lego and Scribblenauts could show that the Wii U can be viable to third parties. And, just like the 360 got FFXIII and Persona 4 Arena and Catherine and Rayman and the X1 is getting FFXV and KH3 even though those kinds of games don't sell as well on Xbox as they do on PS platforms, the Wii U can continue getting games that don't necessarily sell as well there as they do elsewhere.

MAYBE. It's early.

But Legends is selling best on Wii U, and it IS going to leg out into a million-seller. Don't let the deceptively low first few weeks of sales fool you. Origins did the same thing.