Yakuzaice said:
While I think the whole idea that Wii U fans didn't buy Rayman out of spite is a little ridiculous, why do people seem to act like that idea only applies to the Wii U. Perhaps they alienated PS3/360 fans by initially ignoring them, and then releasing a game that had much of its gameplay centered around an accessory they don't have. Maybe if it had started as a PS3/360 game it could have released last year since they already had the engine and experience. Perhaps Ancel would already be knee deep in BG&E2 development. Now I don't think this would have actually been the case, but these hypotheticals swing both ways. Also I really doubt those 7 extra months of development had costs 166% higher than the initial development cost. Especially when all year people have been arguing about how these Wii U ports selling less than 100k were actually profitable and worth putting out. |
Shouldn't have been announced as an exclusive to begin with. What made Ubisoft take this decision is beyond my comprehension.
Origins sold well on PS3/X360, Why make it exclusive to a platform with a much smaller installed base ?
Also releasing so late in the year was a bad decision.










