Chandler said:
Except that they dumped seven more months of development time into it. Seven more months of develoment costs and salary. Seven months in which Ancels team could have worked on another project (Hello BG&E2 and goodbye). Seven months the game could have been on the market by now, releasing in a better situation on a platform that didn't have a significant release in months. Not to mention that they alienated a bunch of people with how they timed and handled the whole multiplatform/delay situation. It's a shame that your school knowledge of subtraction and addition isn't quite enough to accurately display interactions between events in the real world. |
resulting in petty insults lol, how sad
Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.