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happydolphin said:
richardhutnik said:
happydolphin said:

It's more added to what's already there. That's like saying that the L & R buttons are a step back from the A and B buttons because the A and B buttons are better buttons.

Also, the gamepad was heavily used on the DS, so I don't see why it's so resented when it comes to the U.

The gamepad requires full breaking of focus via head movement, to use, as opposed to the DS screen, which is a quick look up and down, and keep the head focused.  It is not the same thing, but it is connected a bit.  One could, for example, combine the two screens together on the DS set up and play as one.  The Wii U is not the same.

One minor difference that anyone can agree to. But the similarities are also very potent. The touch menu of OoT 3D will be available for Zelda U like it is currently for WWHD. The ability to draw notes on maps like in Spirit Tracks will be there. The touch controls of Trauma Center will be possible and more adequate than the Wiimote's interface. Those kinds of things are all still available in common between the two devices (DS and Wii U).

i see what you're saying, but i still think you are wrong the games that TRULY benefitted from the DS touchscreen are not the type of games that are going to be popular on a home console, so sure you can have your little map, but that doesnt really make the game that much better, not like we havent been playing without it for years.