cyberninja45 said:
richardhutnik said:
cyberninja45 said:
richardhutnik said:
Arius Dion said: I'd've rather Nintendo just improve the weaknesses the Wii had rather than throw the baby out with the bathwater. Its not that the people grew tired of Motion Controls, Nintendo got tired of making games (people wanted) with motion controls. They could have sold the Gamepad like they sold Wii Fit, improve WM+ accuracy/efficiency, wireless nunchuck, and include a Procontroller as to not split userbase. Have an actual account system (not tied to hardware) and have a virtual console like iTunes instead of a trickling out of games. And lastly, have the right software to move the hardware. Mario U could have been that game, but you can see how lazily that game was made. In any case, Nintendo isnt doing so well financially (by their standards) and their console business is really dragging atm. So obviously changes are needed, no one likes loosing $$ |
Well, the whole motion control thing got taken over by Microsoft with the ONE, and Kinect 2.0. But, as was seen with Ryse, it was found that motion control has limited scope where it can be used. So, Nintendo decided to go in a different direction with the second screen.
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You are confusing kinect motion controls with the wiimote both of which can be used very differently, but the wiimote still can do the same as traditional controls and more unlike kinect. The limited use of kinect should be brought up with the wiimote+ they are not the same gameplay wise.
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Both Kinect and the Wiimote address the issue of motion control. I am not confusing the two, but just showing that motion control showed itself to be of limited scope in a control mechanism. Nintendo has been moving away from it for a reason, while Microsoft has been trying to maximize usage of it with Kinect, but finding the best use is anything BUT games.
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Again you are confusing the two. Yes both can use motion control, but the way the controls are designed to be used are tow different beast. The wiimote was desgined so it can be still be used in traditional games (the only exception would be the fighting game genre I think it is rather clunky for that), most genre it either improves handling FPS RTS TPS etc or it doesn't hinder it. The way the kinect is designed it will have trouble just trying to implement control for any free roaming character ie it can most only be used for limited sports game or on rails games.
EDIT- That's why you have people saying the wiimote is greater than the gamepad. Also when I say wiimote I mean wiimote- nunchuck combo although I think that should be understood.
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The Wiimote, without the motion control, is the NES controller reintroduced. Motion control is a key part of it. Now, if one wants to have more functionality, then you take something like the Playstation controller and go SixAxis.
I won't deny here that the Wiimote didn't have a larger impact than the U Pad. But that doesn't mean one can just try to extend the Wiimote somehow and replicate success of generating growth. The other way to extend motion control is what Microsoft did.
I guess here, what can be said is no one has managed to successfully come up with a way for the whole body to be a controller AND navigate a 3D environment for immersion. The Wii U still can still do the Wii stuff, but they moved away from it, because Microsoft and Sont went into that space. Sony and Nintendo are trying to implement mouse type controls with their controllers though.