cyberninja45 said:
richardhutnik said:
Arius Dion said: I'd've rather Nintendo just improve the weaknesses the Wii had rather than throw the baby out with the bathwater. Its not that the people grew tired of Motion Controls, Nintendo got tired of making games (people wanted) with motion controls. They could have sold the Gamepad like they sold Wii Fit, improve WM+ accuracy/efficiency, wireless nunchuck, and include a Procontroller as to not split userbase. Have an actual account system (not tied to hardware) and have a virtual console like iTunes instead of a trickling out of games. And lastly, have the right software to move the hardware. Mario U could have been that game, but you can see how lazily that game was made. In any case, Nintendo isnt doing so well financially (by their standards) and their console business is really dragging atm. So obviously changes are needed, no one likes loosing $$ |
Well, the whole motion control thing got taken over by Microsoft with the ONE, and Kinect 2.0. But, as was seen with Ryse, it was found that motion control has limited scope where it can be used. So, Nintendo decided to go in a different direction with the second screen.
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You are confusing kinect motion controls with the wiimote both of which can be used very differently, but the wiimote still can do the same as traditional controls and more unlike kinect. The limited use of kinect should be brought up with the wiimote+ they are not the same gameplay wise.
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Both Kinect and the Wiimote address the issue of motion control. I am not confusing the two, but just showing that motion control showed itself to be of limited scope in a control mechanism. Nintendo has been moving away from it for a reason, while Microsoft has been trying to maximize usage of it with Kinect, but finding the best use is anything BUT games.