darkknightkryta said: I'm actually talking about their other stuff that didn't pan. I had a hunch about the 3DS and Capcom. It always struck me as odd that only Capcom games look good. Like next gen good, compared to everything else on the 3DS. So I always felt something about the hardware was locked, then Dannesin.... however his name is spelled, made that thread about Nintendo locking hardware functions in SDKs so they had full monopoly of power. So I've always felt in exchange for Monster Hunter, Capcom had full access to the 3DS' graphic set. Which obviously hasn't panned out. That's just a hunch though. Plus It's easier to port from Vita to PS4 than it is from 3DS, so it'd make no sense to not make Monster Hunter 5 multiplatform. But then again Capcom doesn't like money and is going bankrupt. |
Oh. I don't know anything about that. But Monster Hunter 4 looks pretty terrible!
Capcom's not in any immediate financial danger at all, though. Their real problem is more of a looming fall into irrelevance because they want to rely on nothing but Monster Hunter (which will never be big in the west), Street Fighter (when the market is hugely susceptible to fighting game fatigue), and Resident Evil (which is looking shaky with too many releases over the past couple of years and a poorly received RE6). And iOS games, which are cheap to make but don't typically bring in enough revenue to sustain a company the size of Capcom unless you hit it big like Puzzle & Dragons or something and the odds of that are like winning the lottery. Basically, if Japan ever gets tired of Monster Hunter they don't have much of anything since they've let their huge back catalog of IPs rot away. For some reason they'd rather put out bombs like Remember Me and Lost Planet 3 than to dedicate similar budgets to things that people have been asking for for years, like Mega Man and Dino Crisis and Onimusha.