Licence said:
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To be fair TW2 was designed to be ported to consoles, and they still had to rewrite the lighting engine from scratch, update their memory management system, cut several effects and still had to cut up several levels into smaller chunks just to get it to run. And took a full team almost a year to port (with many new assets), I wouldn't exactly call that ease. TW2 is more a triumph in great art direction than anything anyway, it's not like they were pushing mindblowing tech just really great assets.
CDProjekt did a great job on the port tho considering it was their first console game (and such a small team)
TW3 looks much better technically and it's fully open world and pre-alpha
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