Shinobi-san said:
Dark souls is all about learning the levels and getting better at it as you go. The world is extremely challenging initially but static, so as you get stronger and better the game gets easier. But Deep Down, has has randomly genereted dungeons. Which makes it a fundamentally different game to dark souls. Game design wise. I also read in a hands on preview that combat doesnt feel like dark souls...its even more slow and cautious. |
Wow, that's great news. Both of those points are good things. I love heavy combat, and random dungeons can be very good instead of often artificial dungeons filled with conveniently hand-placed things.