By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zero999 said:
Kaizar said:

You're all making the Wii U sound like a super powerful machine that overkills the PS3 & 360 in specs, LOL.

what's wrong with stating the truth?


Problem is that people won't believe you the first 3 to 4 years of release of a Nintendo system.

The Wii U has more then 300 shader cores & more then 1 billion polygons, but a lot of people will say that it's only 1XX shader cores and around 400 million polygons.

We can tell people that the truth is the truth all we want but very few of them will ever believe us.

The PICA200 is a series, and there is a 2006 & 2008 & 2010 & 2012 & maybe also some other models. The PICA200 Vertex Performance is 40.7 Million Polygons @ 100 MHz (600 mhz max clock frequency) with more then 500 million triangles, but the 2K6 model is only 15.3 million polygons Vertex Performence @ 200 MHz (400 MHz max clock frequency) with 160 million triangles.

The PICA200 2010 model is 1 GHz max clock frequency and won the Micro GPU of the Year Award in 2010.

Depending on whether Nintendo used a 2008 or 2010 model (PICA200), we are looking at the 3DS having somewhere from 60 to 100 shader cores.

Nintendo 3DS CPU is confirmed to be capable of clocking a CPU @ 400 MHz on pre-install firmware, and the PS Vita 4-core 1 GHz CPU is confirmed to be underclock at the point it can only clock a GPU as high as 300 MHz on pre-install firmware.

Nintendo only said they are using a ARM based CPU. And the Nintendo ARM9 CPU is 2-core 268 MHz, so that is clearly not the specs of whatever ARM based CPU the 3DS is using. Plus the PS Vita only uses 1 camera at 30 fps, but the 3DS uses 2 cameras at 30 fps per camera and does 3D auto-focus and is a multitasking camera (press L and/or R in the Home Menu) and downloads everything in the background, and still POST-PROCESS each cameras taken photo way more then the PS Vita's post-processing for taking photos.