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fatslob-:O said:
curl-6 said:
ninjablade said:
FrancisNobleman said:
fatslob-:O said:

It's based on the fact that chipworks took a die shot and digital foundry did an analysis on it. http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed

The similarities to the AMD RV770 basically means it has 16 TMU's compared to the PS3's 24 TMU's. 

Like I said these small caches are fine if you attempt tiled rendering(software wise ofcourse).


The similarities between ps3 and a george foreman griller basically means it is not a console at all.

 

....

 

Next time make claims on facts. Only wii u devs under nda's know how many tmus it has, you surelly are not included in that category.

wiiu has 8 tmus based on neogaf anyalisis http://www.neogaf.com/forum/showpost.php?p=59514681&postcount=5604 and based on recent dev comment from black forest games which actually goes into detail about wiiu power this is most likely right

Neogaf is not a legitimate source. It's speculation by a bunch of nobodies.

He's lying LOL. Do not listen to that dude. 16 TMU's seems more realistic given it's die size.

Lol why is he lying for cause u say so please come up with with a better explanation cause that's just not his analysis it's the analysis of of the most respected tech heads on neogaf please come up with a better explanation cause of right now almost all the tech heads are in agreement this is the most likely scenerio no to mentions 8 rops matches the system bandwidth