kopstudent89 said:
richardhutnik said:
kopstudent89 said:
richardhutnik said:
kopstudent89 said: What strikes me is that even the new DK and MArio games make no use of the screen (very minor and uninspired at least). Nintendo have so far no utilised the only feature which attracts anyone to the Wii U. Strange especially since the PS4 and XBone are obviously much more superior consoles. Nintendo really lost touch. Next gen is time for a reboot but they did pretty good to hurt their brand :/ |
I thought the point of Nintendoland was to sell people on why the second screen mattered.
I do see Game and Wario does try to use the second screen differently.
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Game Pad is no good of use in a party game imo. It's nothing like a Wii mote. In any case Nintendo Land wasn't enough, they should've had a plan B/C and they didn't. Game and Wario released 8 months after release!! Ridiculous.
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If the Game Pad is not good for party games, then what good is it for? People are saying party games are where the difference is made. But if you say not that, then what?
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I personally don't see it. Wii Mote gets you up and jumping, Game pad gets you to sit down and think. Puzzle games and shooters possibly? I think Nintendo just made a controller but haven't identified with it really. They're trying to be different but with no direction (3D in 3DS is a bit similar although it does have a lot more appeal imo).
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Having a second screen can be of value in games where you need to have different views of the action, and want stuff hidden. I still believe the WiiU could deliver in this. Also I do believe having a touch screen on the controller would be of value for doing reprogrammable buttons and whatnot (like on the DS). It could also be of huge benefit for doing an RTS. I see it could do something of value in a lot of ways. The problem I have is each time I try to experientially validate potential I see there, I am left cold. It just isn't clicking for me.