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fatslob-:O said:
curl-6 said:

There's a lot about the hardware we don't know, but Shin'en did say, again in the OP, that being having a GPGPU lifts most of the limits on previous consoles. There's no question that devs who want to be able to spend no time tailoring a game to the hardware are going to find it difficult as its architecture is not in line with either its peers, as was the case for systems like the PS2, Wii, and PS3.

As for floating point heavy work, the GPGPU could play a part in assisting with these kind of operations. That's its purpose after all, to take on some of the tasks traditionally assigned to the CPU.

You cannot use gpgpu for everything. There will be a time where a processor is more efficient at handling tasks such as sequential workloads. Plus I think a cpu's SIMD engine is important as it is the key to giving games more interactivity. Such as good ingame destruction physics which I have wished for a long time. 

It probably won't be better at everything, but the more modern GPU, more than twice as much RAM vs PS3/360, and more than three times as much as eDRAM as 360 should comfortably make it more powerful overall.