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Frequency said:

An educated assumption is still an assumption.

The key word here being "educated". Games as a service, be they subscription or microtransaction based, that depend on keeping players playing in order to generate revenue are old hat. Most people know how they feel about them by now. If someone has a preference for the traditional games as a product model where the consumer plops down a set amount of money for a complete and hopefully satisfying experience, then naturally he will have less interest in a game like Deep Down than in something like Dark Souls II. Making such assumptions is unavoidable when one has limited time, energy, and money to devote to games.

As for Capcom's willingness and ability to deliver microtransactions in a fashion that won't make players feel like they're being fleeced, past behavior is the best predictor of future behavior.