JEMC said: It's a shame and I'm sorry for them. The thing is, tho (and I hate to say this), that their game is special, and that if the regular games have troubles making profit, something that not all of them do, a special one is in an even worse position. They are the kind of games more prone to face a "hit or miss" scenario, and apparently this time is a miss. If that helps for something, I've voted for them on Greenlight. |
you can find my thoughts on GAF lol http://www.neogaf.com/forum/showpost.php?p=82987945&postcount=96 (one of the developers was posting in the thread)
In other news
The first benches of AMD's new flagship GPU may have been leaked
The Chinese Room dev: “Mechanics will probably never be our core focus”
Among some gamers there’s a discussion about “interactive fiction” vs. “video game,” but Jessica Curry of Amnesia: A Machine for Pigs dev The Chinese Room says in an editorial on Edge the distinction is immaterial.
Call of Duty dev: “games are becoming harder to make and more expensive to make”
Infinity Ward’s Mark Rubin, currently working on the upcoming megablockbuster Call of Duty: Ghosts, is disturbed by what he perceives as the high cost of entry into the AAA gaming space.
In-development game Aer introduced with soothing concept trailer
Aer does not exist yet, but maybe it will someday. While you wait, you can see what the developers are aiming for with what is apparently a proof-of-concept trailer that shows off an art style that recalls Wind Waker but is still kinda its own thing.
Maia coming to Steam Early Access on 3 December
We have a love/hate relationship with space colony management simulator Maia. We love it because it looks to be an excellent systemic simulator that’s been injected with a healthy dose of Douglas Adams but we hate it because developer Simon Roth stole our most lovely of writers Paul Dean.
While we struggle with our emotions you may like to know that Maia will be appearing on Steam Early Access on 3 December.
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