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snowdog said:

It's all down to GPU feature sets. Saying that a GPU is a DX11 or DX10.1 just means that the hardware is capable of producing the same effects and equivalent shaders. Technically people should say 'DX11-equivalent feature set' rather than just 'DX11'.

We know from statements by Unity and the Project C.A.R.S. changelogs as well as the fact that Latte has a usable tessellation unit that Latte has a DX11-equivalent feature set. The fact that it also has compute shaders also indicates this.

Can you link me to those Unity and Project CARS statements? That would be news to me.

the_dengle said:

Then I don't understand Joethebro's comment. "That means they ported a DX 11 game to Wii U, not that the Wii U supports a DX 11 equivalent API." What's the distinction there? How could they port a DX11 game to Wii U if it did NOT support an equivalent API?

It would be news to me if the Wii U supported an equivalent API for DX 11.