dahuman said:
BTW, being able to do DX11 type effects via hardware while having more RAM is an automatic advantage because if 7th gen hardware were to run the same effects, then the Wii U wouldn't just be "slightly" faster in that case. What that means is that you will see effects in Wii U games in the future that can't be run on 7th gen hardware at a reasonable performance level simply due to the innate function differences. Of course, Wii U won't reach X1 or PS4 levels as we've already covered, just like X1 and PS4 won't reach high end PC levels. $(U)->$$$(X1)->$$(PS4)->$$$$(PC) is about it, or you can always add 250(+memory card $) for dual screen on PS4 with a Vita or 600+ for a good tablet for surface support with X1 as well if you don't want to pay 300 dollars for the whole package. |
this line came from black forrest games developer, who are working on on making games for the wiiu, he said interms of performance its very close to cuurentgen, here is the quote
On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. Overall the hardware itself is slightly faster than the other current-gen consoles. One very nice advantage the console has is the additional usable memory you have. Having that extra memory made development much easier compared to other current-gen platforms.