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ninjablade said:
MDMAlliance said:
ninjablade said:
Mr Khan said:
It is wild that, almost a year after the hardware releases, developers are not allowed to detail the GPU. There's a difference between Nintendo not trumpeting the system's specs and forbidding others to do so. What do they gain from that opacity?


the reason is  nintendo is embarrassed  to show there specs , its a 160 sp gpu, and nintendo wants to keep it a secret, no other company hides there specs like nintendo, and nintendo only started hiding there specs, with the wii brand, and the reason is, because the specs are embarrasing compared to the competition

I knew you were bound to show up eventually, because any time there's a thread about a Nintendo product and hardware power... you have something to say.  Don't you have anything better to do?


i work 60 hours a week, girlfriend and playing the last of us, so yes but really this topic really interest me, cause i feel like nintendo is getting way more credit then they deserve on the hardware, because they decided to keep the specs a secret, when in reality the gpu is very close to currentgen interms of performance.



Most third party launch titles running with only two cores enabled and with v-synch enabled (v-synch takes around twice the processing power at the same framerate) with most of the development being done on unfinished dev kits and tools says different.

As does X, Bayonetta 2, Mario Kart 8 and SSBU.

And then you've got the most important snippet of info from this info that most people have missed - both the CPU and GPU have access to 32MB of eDRAM and the CPU also has access to 3MB of CPU cache.

Both the CPU and GPU having access to the eDRAM is huge news.