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THE CLOSEST COMPARISON IS 'HEAVY RAIN' Action scenes are handled as quick-time events signaled by arrows on the screen, but they often have a more tangible connection to the character's movements than typically seen in other games. The closest comparison is Heavy Rain, which used a traditional controller to similar effect, but D4's physical element could make it much more involving despite both games' limited interaction. It's the difference between opening doors with your hand and making a similar movement on an analog stick. |
I loved Heavy Rain with PlayStation Move. If this game can deliver a similar experience, then consider me hyped.







