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naznatips said:

Eh, I can understand using a different subset for fighting games Zenfolder:

Technical Fighter and Brawler. There are certainly enough games in each to each earn their own classes. Allow me to expand...


Technical Fighters:

A Technical Fighter relies heavily on button sequence memorization. It's a slower style of game that's usually more about blocking and special move comboing. There is certainly skill involved, but it's a slower style of game. There are usually many basic attack buttons, often upwards of 6. This forces players to memorize complex attack rules, rather than complex physics, world, or movement rules.

Games included in this genre are King of Fighters, Street Fighter, SNK vs. Capcom, Virtua Fighter, Tekken, and other 2D fighters of similar style. It's worth noting that this is a dying genre. Sales decrease year over year and there simply isn't room for the amount of games that are trying to exist in it. This is shown very clearly in the poor sales of even the highly reviewed ones such as Virua Fighter.


Brawlers:

Brawlers usually have a far simpler set of buttons than Technical Fighters, but operate under a more complex set of rules. They have combos as well, but these games are much more fast paced and combos are based on using the already existing attacks effectively rather than using button sequences to activate special moves. These games are heavily Dependant on your ability to shield and dodge very quickly.

By a more complex set of rules I mean these games often add in a lot of variables like the design of the level, the use of items and other outside sources, wider range of motion on the battlefield, and the use of more advanced techniques based on the complex physics of the game.

Games in this genre include the Smash franchise, Jump Ultimate Stars, and games like DBZ: Tenkaichi. This genre is neither dying nor expanding (with the exception of Smash), but it's also not over-saturated like Technical Fighters are.


Both fighting game subgenres require skill... just different skills. Technical Fighters force you to memorize more combos and button sequences, while Brawlers are much faster and force you to have better reaction time. Past that it's personal preferences as to which you would rather play, but Smash is the undeniable king of Fighting Game sales now, as it's the only game in the genre that's expanding rather than dying.


There ya go. I just couldn't come up with the right words to use as classification.

 

Either way, saying Brawl isn't a fighting game is just snoody, lol. Nice post btw.

 

I'm not sure if Boxing and Wrestling games wouldn't also have their own subset. They certainly are by definition fighting games, but they are also completely different from Brawlers and Technical Fighters.

 

I would probably be more inclinded to classify them under the sports genre, and give them their own subgenre there, football, baseball, wrestling, boxing. Each sports subgenre, then as a subgenre all its own, usually arcade vs sim, so maybe each sports type deserves to be a genre on its own, but I digress from this tangent.

 

Anyway, I love technical fighters and brawlers, love of them is not mutually exclusive. As far as what is the best game, well, there has never been a technical fighter with nearly as much time and effort put into it as Brawl has, and mostly we only get very limited move changes and a new character or 2 for each new itteration, so I gotta give "best game" to Smash Brothers series, so far, even though it has stiff competition coming up. 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.