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Cheebee said:

Of course there are exceptions, but I think you're really grasping at straws here. A more powerful system doesn't equal higher dev-costs by default; that depends on the type of game -obviously-. Tetris on Vita would be cheap, and a 3DS GTA would be far more expensive, for example, yes.

Fact remains, a ground-up, full-fledged, AAA, fully-realized MH title the likes of MH4 on Vita would easily have been much more costly to develop than a ground-up 3DS version. One can always come up with 'what ifs', exceptions and best/worst-case scenarios, but in this case that just doesn't fly, no matter how it's spinned.

You are assuming that Capcom would have made some kind of crazy "we maxed out the Vita!" game instead of the same old reasonably budgeted Monster Hunter by numbers that they always make. It ain't grasping at straws to call that assumption into question.