badgenome said:
It has been mentioned, actually, but it's not necessarily the case. It isn't as simple as, "This system is more powerful, therefore this system is much more expensive to develop for." If you spend more time trying to squeeze your game onto a lower spec system, then it can actually be more expensive than developing for a system with higher specs. If they're creating the assets in HD (to be used later in MH4U for Wii U or something) and then scaling them down, I don't know why it would be significantly cheaper to develop on the 3DS. Or any cheaper, really. |
Of course there are exceptions, but I think you're really grasping at straws here. A more powerful system doesn't equal higher dev-costs by default; that depends on the type of game -obviously-. Tetris on Vita would be cheap, and a 3DS GTA would be far more expensive, for example, yes.
Fact remains, a ground-up, full-fledged, AAA, fully-realized MH title the likes of MH4 on Vita would easily have been much more costly to develop than a ground-up 3DS version. One can always come up with 'what ifs', exceptions and best/worst-case scenarios, but in this case that just doesn't fly, no matter how it's spinned.
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