Dr.Grass said:
Man it's so easy. You go to the artifact temple and scan the stones and they literally tell you a) in which major location (phendrana, magmoor etc.) the artifact is and b)which room it is in. You find the room and the hint tells you where in the room it is. It literally couldn't be easier. Now forgive me for going down this root... But if you found that impossible, then I'm wondering how much else you used that strategy guide for. And you know what; strategy guides have a way of minimizing your backtracking by giving you the optimum route so that you don't run around for hours for nothing. I'd say the whole point I'm making about the frustration in the game passed you by by default since you didn't play it properly. I.e. my opinion is that you're not fit to comment. Sorry for those comments, but if you want to prove me wrong then play it again and tell me that there aren't some moments where you think, "Jesus REALLY!!? I have to go all the way back there now AGAIN!? I was just there!". Those are the moments a seasoned gamer and absolutely rabbid fanboy like myself experienced, and even I was a touch disappointed.. To all of you bringing up this point, the backtracking is an amazing part of metroid. The game style isn't called metroidvania for nothing. There are just some times when it's unnecessary and frustrating. It's not perfect. And the fetch quest takes too long - part of the same problem. |
No
I played the game multiple times and got all the way up to the point where i needed the Chozo Artifacts. I was stuck at that point for like 1 or 2 years and then i ran into a friend who had the guide, i borrowed it and found the remaining artifacts that i couldn't find.
I naturally found a good portion of the artifacts on my own while playing.
When i got the guide, it showed where a lot of the health tanks and missile upgrades were that i originally missed
Those were the days where if you got stuck then you were just fucked.








