MTZehvor said:
I disagree. Metroid Prime 3 does not have zero exploration. It's roughly about as linear as Metroid Fusion, which is still filled with plenty of powerups and hidden passages to find. In terms of the main narrative, Corruption generally runs on a "we'll tell you where you should eventually get to, but figuring out how to get there is up to you" policy, also similar to Fusion. It's certainly not Super Metroid non-linearity, but it isn't much worse than Metroid Prime, which had the same sort of hint system, albeit with your suit simply detecting things instead of an AU contacting you. Like Fusion, the areas in Prime 3 are much more segregated...and I guess ice missiles is a similarity as well... Corruption takes the Prime experience and essentially streamlines it, in a similar method to Fusion, sacrificing some atmosphere for a bigger stage to tell its story on and some more convenience to players. It's a great game, probably my favorite console release in 2007, and an excellent example of how well the Metroid formula can work in varying settings. ...it's also the only original game for the Wii that was actually better off for having a Wii remote, in my opinion. |
good post.
I agree mostly. Good to see some hardened Prime fans here :)







